- #Resolume arena 5 deck doesnt save after lose how to
- #Resolume arena 5 deck doesnt save after lose plus
If you already have an affinity for a playstyle like this, a precon that allows you to lean into that is a great starting point. These precons are usually themed around something – a Jeskai deck might be themed around copying spells, for instance, or a Selesnya deck might be themed around +1/+1 counters. Commander usually involves suboptimal cards, lines and strategies – it’s a format where fun is prioritized above winning. You’ll notice games are a lot slower, a lot sillier and a lot longer than regular games. Almost every single enfranchised Commander player will have multiple decks (I have four, and that’s on the low end of most players) and they’re usually more than happy to lend you a deck so you can play.Īfter they’ve talked you through the deck, its general strategy and its key cards or combos, sit down and play a game to see how you like it. Don’t make any purchases or begin building any decks before doing this, as you’ll save yourself a lot of time and money by just performing a simple test before actually diving into the format.įind people who are into Commander – most LGSs will have an established Commander crowd – and ask if you can join them for a game or two. Again – it’s not for everyone.īefore doing anything else to get into Commander, there’s one thing you should do. It’s not a way to amass prizes or test your skill against other spikey players it’s not always a place for ruthlessly optimized lists. It’s a way to play with your favorite cards, to express yourself through deckbuilding or to play Magic without cutthroat competition. While competitive Commander exists, generally speaking Commander is not a way to scratch a competitive itch. Takesies-backsies are often allowed, missed triggers are usually forgiven and on the whole it’s a much more casual affair. They’re slower and longer, people tend to chat and play with a very relaxed approach, and it’s rare to find people being hugely competitive. You start with 40 life, rather than 20, and if you take 21 damage from a single commander, you lose the game.Ĭommander games are very different to regular games of Magic. Note that if you choose a card like Codie, Vociferous Codex, you can play all five colors, as all five appear on the card (being in the text box counts, as long as it’s not reminder text). For example, if you choose Shadrix Silverquill, you can only play black, white, or colorless cards in your deck. Your commander must be a legendary creature and determines which colors you can include in your deck based on the mana symbols printed on the card.
Games are typically played with four players, although it’s possible to play with fewer (and, technically, more, although games with five or more people become unwieldy and awkward).
#Resolume arena 5 deck doesnt save after lose plus
This means that you build a deck of 100 cards – 99 cards plus your “commander” – and outside of basic lands and cards like Relentless Rats, you can’t have more than one copy of the same card.
#Resolume arena 5 deck doesnt save after lose how to
Today, we’re going to get across what Commander is, what it isn’t, and how to get into it if you decide it might be for you.Ĭommander is a 100-card singleton format usually played in multiplayer. Should you get into Commander? It’s a great way to enjoy Magic, and an excellent way to make use of cards that would otherwise languish in your trade binder. It’s a multiplayer format and tends to focus on the more casual side of the game, although there certainly are people who take their decks’ power levels very seriously and put together ridiculously strong lists.
Commander, or EDH, is one of the most popular ways to play Magic – you’ve almost certainly heard of it. Sooner or later, as you go about playing in paper and acquiring a paper collection, you’ll heard about getting into Commander.